Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks

Book Description
Focusing on Direct3D 8.x, this book shows a wide array of specialized vertex and pixel shader programming tricks from industry experts.
About the Author

Wolfgang F. Engel has been addicted to game programming for more than 12 years. Since the early betas of DirectX 8, he has focused on vertex and pixel shader programming.He is the author of Beginning Direct3D Game Programming and two upcoming books on Direct3D, and conducts tutorials on Direct3D from all over the world.


Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks

Paperback: 500 pages
Publisher: Wordware Publishing, Inc. (June 30, 2002)
Language: English
ISBN-10: 1556220413
ISBN-13: 978-1556220418



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